UAVs at every stage: Added capabilities to enable shader debugging at all shader stages on DirectX 11.1 hardware.No overwrite and discard: Higher performance for Microsoft Direct3D 11.1 applications on mobile platforms and power constraint devices that use tile-based renderers.Target-independent rasterization: Higher performance anti-aliasing path for Direct2D applications.Double-precision shader functionality: High Level Shader model performance improvements that let you do more on the GPU without involving the CPU.Pixel formats (5551, 565, 4444): Higher performance for DirectX applications on lower-power hardware configurations.The feature improvements are in the following areas: Windows 8 includes Microsoft DirectX feature improvements that benefit developers, end users and system manufacturers.
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